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Ah yes, this design decision again. Making both sides attack a random enemy, instead of any kind of pattern. So win/loss depends 100% on targeting RNG. Love that.
cool game
Nice game! Thx!
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Ah yes, this design decision again. Making both sides attack a random enemy, instead of any kind of pattern. So win/loss depends 100% on targeting RNG. Love that.
cool game
Nice game! Thx!